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They help, and are important when facing truly challenging opponents, but there's almost nothing exciting about them. The decisions made outside the hexagonal battle grid all feel tepid and somewhat ineffectual. It's a little disappointing not to see greater strategic depth in Starships. Cities are built to expand population and productivity, which is then harnessed to build more and bigger ships.
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Work I do on the ground at every planet is again channelled directly back into the act of warmongering. Spending the science resource just gets me beefier shields or more damaging torpedoes. Scientific research is also much more limited in its impact on the game than in the traditional Civ games. Jumping into it, I basically just get a scouting report of my competitors' armadas, their controlled planets, and their latest activities. It is set in the same universe as Beyond Earth, however its inter-faction diplomacy leaves a lot to be desired. Starships is a game primarily concerned with the tactics of skirmishes. Lasers, torpedoes, plasma cannons, and fighters: all present and accounted for Every battle mechanic in the game is balanced, however, so of course there are sensors that can send out a ping and reveal stealthed enemies nearby. As Starships helpfully explains, they can't hit you if you they can't see you, and there's a great cat-and-mouse game to be played at higher difficulty levels by sneaking around under the enemy's radar. Oh yes, this game has a stealth element, too. You never just buy an Assault Battleship you craft one by spending lavishly on armor and weaponry and less so on other things like speed and stealth cloaking.
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Every new upgrade is visualized by adding bigger and fiercer elements to each vessel, and ships shift in category depending on what you prioritize.
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Okay, so there's no manual steering or direction, but the nuance of ship customization and deployment has a wonderful depth to it. This game really distills the space exploration genre down to the things that relate to the actual vehicles with which space is explored. The more I played Starships, the more apt its name started to feel. Ship customizations are great to look at and tactically important
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The game does expect you to have a couple of flagships, mind you, as a few of the missions come with the added twist of preventing you from deploying a full fleet. That poses a strategic challenge: is it preferable to have more targets for enemies to deal with, or just a pair of fully armored destroyers that can withstand head-on collisions? You decide. That may include metals for building planetary structures, energy for upgrading ships, or hit points for surviving a daring fly-by attack on an enemy.Įvery time you decide to buy a new ship, you pay for it out of the same budget with which you upgrade the ships you already have. Like chess, Starships is a turn-based game where calculating the optimal use of your limited resources is key.
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Chess is also simple, yet the thrill of outmaneuvering an opponent can be just as palpable on the checkered board as it might be in a pre-scripted set-piece in an adventure game. Simple doesn't have to mean boring, however. Sometimes cliches are a good thing, and in the case of this game, they make for a highly accessible and intuitive experience. Once you understand the five core resources in Starships and the ways to obtain and spend them, you're in entirely familiar sci-fi waters. They're as fragile as they are agile, and you could guess that just by their appearance. You get a fleet of ships, you can destroy and protect things with them, and that's pretty much it.Ī good example of the overriding simplicity of Starships is provided by the fighter units that can be deployed in the course of a battle. Whereas Pirates! builds up a narrative arc for the player, offers trade arbitrage opportunities between ports, and even simulates the effects of natural water currents in the Caribbean, Starships opts for a resoundingly simplified interface and experience. When I first heard of this game, my immediate reaction was, "Yes! It's Pirates! in space!" All the exclamation marks will tell you that it was an exciting prospect - Pirates! had the ability to make 10-hour gaming sessions feel like mere seconds - but Starships is an altogether different creation. Mixes elements of other classic Firaxis games, but feels fresh and new in its own right
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